

As mentioned, to defeat each beast you follow the same sequence of events, to overtake each Fort you have to complete a series of fights, and an occasional siege – where again, repetitive quest design has you go and fetch something before the battle. Overall, Biomutant has a confusing and nonsensical worldbuilding approach that's rarely enjoyable.Īll of the main quests revolve around progressing the three narrative threads – revenge, tribes, and Tree of Life/beasts – but they follow predictable patterns.

The game also tries to evoke Kung Fu trappings, but beyond some combat moves and character outfits, the notion falls entirely flat. The game also tries to inject random attempts at humor that fall entirely flat – from the off-beat comments from the narrator, to the names of the large beasts being "Fluff" and "Puff" and so on, to the randomized gear naming, old characters with names such as Out-of-Date, and the fact that you pee on fast travel markers to unlock them. It's an entirely static world, and it makes little sense for it to be ending when you never encounter any threats – apart from the large beasties chomping on a root far from the main Tree, which you deal with, but it apparently doesn’t matter. You don't see any changes through the course of the campaign that didn’t already exist from the initial post-apocalyptic setting. The fact that the world is supposedly ending feels extremely disconnected from what you see and experience – everyone tells you something is coming, and in the second half of the game you're even literally trying to put together a Noah's Ark type escape pod, but the world has absolutely no sense of impending doom. The narratives and themes of Biomutant are also all over the place. The game doesn't even commit to this equally repetitive objective, simply letting you skip re-uniting the rest of the tribes after you've got three done, which has to be the first time an RPG lets you forgo half of a main quest. To unite the tribes, you have to visit each of their Forts and complete a linear mission which has you running through some rooms or caves with enemies. To defeat the large creatures at the roots of the tree, you visit the local whacky character, fetch him something to create a tool or machine that you'll need during the boss fight, and then repeat this process for each of the beasts. Alongside trying to save the world and unite the tribes, you're also looking for revenge against this beast. You go through overly dramatic flashback sequences that tell the tale of your youth and growing up, until your village is attacked and parents are killed by a random large monster. The setup seems fairly straightforward and there is certainly potential to tell interesting stories in an original world however, the writing is consistently amateur. Your goal is to unite the tribes, and try to stop the end of the world by defeating the creatures at each root of the Tree. The local community of furry evolved creatures, such as yourself, has broken up into six tribes, each with their own take on the situation. The Tree of Life is also being eaten away at each of its five roots by strange large creatures. However, now it seems that there is some imminent threat looming that may cause the end of the world. In this new world, everything was centered around the Tree of Life, that apparently gave nature a chance to survive and thrive again. This eventually led to the collapse of civilization, and the rise of various mutated animals. The game takes place centuries after an apocalypse, caused by a greedy human corporation that was dumping nuclear waste all over the place. The character creation system is fairly involved, though given the gameplay details we'll get into later, it's a bit needlessly overdesigned.Īs players delve into the open world, they will learn about the history of this land and their own past, via flashbacks. You can then also customize the creature's fur style, length, and coloring. Lastly, you choose a class which again affects your stats and also gives you the main perk, such as increased damage or faster movement and better dodge.

You then further mutate your character by manually choosing to focus more on certain stats while detracting from others, and lastly pick your genetic resistance – to survive in areas that have cold, heat, biohazard, and radiation effects. The stats include staples like vitality, strength, and luck (for loot and critical hit chance), as well as charisma. You pick your breed, which defines your major physical features, as well as your initial stats. You play as a furry creature, a self-aware being that has evolved after the apocalypse to be able to talk, wear clothes, wield weapons and construct homes. When firing up the game, you will first need to create a character.
